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- PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111)))) PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111))))
-
-
-
- NNNNAAAAMMMMEEEE
- perlobj - Perl objects
-
- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- First of all, you need to understand what references are in Perl. See
- the _p_e_r_l_r_e_f manpage for that. Second, if you still find the following
- reference work too complicated, a tutorial on object-oriented programming
- in Perl can be found in the _p_e_r_l_t_o_o_t manpage.
-
- If you're still with us, then here are three very simple definitions that
- you should find reassuring.
-
- 1. An object is simply a reference that happens to know which class it
- belongs to.
-
- 2. A class is simply a package that happens to provide methods to deal
- with object references.
-
- 3. A method is simply a subroutine that expects an object reference (or
- a package name, for class methods) as the first argument.
-
- We'll cover these points now in more depth.
-
- AAAAnnnn OOOObbbbjjjjeeeecccctttt iiiissss SSSSiiiimmmmppppllllyyyy aaaa RRRReeeeffffeeeerrrreeeennnncccceeee
-
- Unlike say C++, Perl doesn't provide any special syntax for constructors.
- A constructor is merely a subroutine that returns a reference to
- something "blessed" into a class, generally the class that the subroutine
- is defined in. Here is a typical constructor:
-
- package Critter;
- sub new { bless {} }
-
- The {} constructs a reference to an anonymous hash containing no
- key/value pairs. The _b_l_e_s_s() takes that reference and tells the object
- it references that it's now a Critter, and returns the reference. This
- is for convenience, because the referenced object itself knows that it
- has been blessed, and the reference to it could have been returned
- directly, like this:
-
- sub new {
- my $self = {};
- bless $self;
- return $self;
- }
-
- In fact, you often see such a thing in more complicated constructors that
- wish to call methods in the class as part of the construction:
-
-
-
-
-
-
-
- PPPPaaaaggggeeee 1111
-
-
-
-
-
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- PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111)))) PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111))))
-
-
-
- sub new {
- my $self = {}
- bless $self;
- $self->initialize();
- return $self;
- }
-
- If you care about inheritance (and you should; see the section on
- _M_o_d_u_l_e_s: _C_r_e_a_t_i_o_n, _U_s_e, _a_n_d _A_b_u_s_e in the _p_e_r_l_m_o_d manpage), then you want
- to use the two-arg form of bless so that your constructors may be
- inherited:
-
- sub new {
- my $class = shift;
- my $self = {};
- bless $self, $class
- $self->initialize();
- return $self;
- }
-
- Or if you expect people to call not just CLASS->_n_e_w() but also $obj-
- >_n_e_w(), then use something like this. The _i_n_i_t_i_a_l_i_z_e() method used will
- be of whatever $class we blessed the object into:
-
- sub new {
- my $this = shift;
- my $class = ref($this) || $this;
- my $self = {};
- bless $self, $class
- $self->initialize();
- return $self;
- }
-
- Within the class package, the methods will typically deal with the
- reference as an ordinary reference. Outside the class package, the
- reference is generally treated as an opaque value that may be accessed
- only through the class's methods.
-
- A constructor may re-bless a referenced object currently belonging to
- another class, but then the new class is responsible for all cleanup
- later. The previous blessing is forgotten, as an object may belong to
- only one class at a time. (Although of course it's free to inherit
- methods from many classes.)
-
- A clarification: Perl objects are blessed. References are not. Objects
- know which package they belong to. References do not. The _b_l_e_s_s()
- function uses the reference to find the object. Consider the following
- example:
-
-
-
-
-
-
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- PPPPaaaaggggeeee 2222
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- PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111)))) PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111))))
-
-
-
- $a = {};
- $b = $a;
- bless $a, BLAH;
- print "\$b is a ", ref($b), "\n";
-
- This reports $b as being a BLAH, so obviously _b_l_e_s_s() operated on the
- object and not on the reference.
-
- AAAA CCCCllllaaaassssssss iiiissss SSSSiiiimmmmppppllllyyyy aaaa PPPPaaaacccckkkkaaaaggggeeee
-
- Unlike say C++, Perl doesn't provide any special syntax for class
- definitions. You use a package as a class by putting method definitions
- into the class.
-
- There is a special array within each package called @ISA which says where
- else to look for a method if you can't find it in the current package.
- This is how Perl implements inheritance. Each element of the @ISA array
- is just the name of another package that happens to be a class package.
- The classes are searched (depth first) for missing methods in the order
- that they occur in @ISA. The classes accessible through @ISA are known
- as base classes of the current class.
-
- If a missing method is found in one of the base classes, it is cached in
- the current class for efficiency. Changing @ISA or defining new
- subroutines invalidates the cache and causes Perl to do the lookup again.
-
- If a method isn't found, but an AUTOLOAD routine is found, then that is
- called on behalf of the missing method.
-
- If neither a method nor an AUTOLOAD routine is found in @ISA, then one
- last try is made for the method (or an AUTOLOAD routine) in a class
- called UNIVERSAL. (Several commonly used methods are automatically
- supplied in the UNIVERSAL class; see the section on _D_e_f_a_u_l_t _U_N_I_V_E_R_S_A_L
- _m_e_t_h_o_d_s for more details.) If that doesn't work, Perl finally gives up
- and complains.
-
- Perl classes do only method inheritance. Data inheritance is left up to
- the class itself. By and large, this is not a problem in Perl, because
- most classes model the attributes of their object using an anonymous
- hash, which serves as its own little namespace to be carved up by the
- various classes that might want to do something with the object.
-
- AAAA MMMMeeeetttthhhhoooodddd iiiissss SSSSiiiimmmmppppllllyyyy aaaa SSSSuuuubbbbrrrroooouuuuttttiiiinnnneeee
-
- Unlike say C++, Perl doesn't provide any special syntax for method
- definition. (It does provide a little syntax for method invocation
- though. More on that later.) A method expects its first argument to be
- the object or package it is being invoked on. There are just two types
- of methods, which we'll call class and instance. (Sometimes you'll hear
- these called static and virtual, in honor of the two C++ method types
- they most closely resemble.)
-
-
-
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-
-
-
- A class method expects a class name as the first argument. It provides
- functionality for the class as a whole, not for any individual object
- belonging to the class. Constructors are typically class methods. Many
- class methods simply ignore their first argument, because they already
- know what package they're in, and don't care what package they were
- invoked via. (These aren't necessarily the same, because class methods
- follow the inheritance tree just like ordinary instance methods.)
- Another typical use for class methods is to look up an object by name:
-
- sub find {
- my ($class, $name) = @_;
- $objtable{$name};
- }
-
- An instance method expects an object reference as its first argument.
- Typically it shifts the first argument into a "self" or "this" variable,
- and then uses that as an ordinary reference.
-
- sub display {
- my $self = shift;
- my @keys = @_ ? @_ : sort keys %$self;
- foreach $key (@keys) {
- print "\t$key => $self->{$key}\n";
- }
- }
-
-
- MMMMeeeetttthhhhoooodddd IIIInnnnvvvvooooccccaaaattttiiiioooonnnn
-
- There are two ways to invoke a method, one of which you're already
- familiar with, and the other of which will look familiar. Perl 4 already
- had an "indirect object" syntax that you use when you say
-
- print STDERR "help!!!\n";
-
- This same syntax can be used to call either class or instance methods.
- We'll use the two methods defined above, the class method to lookup an
- object reference and the instance method to print out its attributes.
-
- $fred = find Critter "Fred";
- display $fred 'Height', 'Weight';
-
- These could be combined into one statement by using a BLOCK in the
- indirect object slot:
-
- display {find Critter "Fred"} 'Height', 'Weight';
-
- For C++ fans, there's also a syntax using -> notation that does exactly
- the same thing. The parentheses are required if there are any arguments.
-
-
-
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-
-
- $fred = Critter->find("Fred");
- $fred->display('Height', 'Weight');
-
- or in one statement,
-
- Critter->find("Fred")->display('Height', 'Weight');
-
- There are times when one syntax is more readable, and times when the
- other syntax is more readable. The indirect object syntax is less
- cluttered, but it has the same ambiguity as ordinary list operators.
- Indirect object method calls are parsed using the same rule as list
- operators: "If it looks like a function, it is a function". (Presuming
- for the moment that you think two words in a row can look like a function
- name. C++ programmers seem to think so with some regularity, especially
- when the first word is "new".) Thus, the parentheses of
-
- new Critter ('Barney', 1.5, 70)
-
- are assumed to surround ALL the arguments of the method call, regardless
- of what comes after. Saying
-
- new Critter ('Bam' x 2), 1.4, 45
-
- would be equivalent to
-
- Critter->new('Bam' x 2), 1.4, 45
-
- which is unlikely to do what you want.
-
- There are times when you wish to specify which class's method to use. In
- this case, you can call your method as an ordinary subroutine call, being
- sure to pass the requisite first argument explicitly:
-
- $fred = MyCritter::find("Critter", "Fred");
- MyCritter::display($fred, 'Height', 'Weight');
-
- Note however, that this does not do any inheritance. If you wish merely
- to specify that Perl should _S_T_A_R_T looking for a method in a particular
- package, use an ordinary method call, but qualify the method name with
- the package like this:
-
- $fred = Critter->MyCritter::find("Fred");
- $fred->MyCritter::display('Height', 'Weight');
-
- If you're trying to control where the method search begins _a_n_d you're
- executing in the class itself, then you may use the SUPER pseudo class,
- which says to start looking in your base class's @ISA list without having
- to name it explicitly:
-
- $self->SUPER::display('Height', 'Weight');
-
- Please note that the SUPER:: construct is meaningful _o_n_l_y within the
-
-
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-
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-
-
- class.
-
- Sometimes you want to call a method when you don't know the method name
- ahead of time. You can use the arrow form, replacing the method name
- with a simple scalar variable containing the method name:
-
- $method = $fast ? "findfirst" : "findbest";
- $fred->$method(@args);
-
-
- DDDDeeeeffffaaaauuuulllltttt UUUUNNNNIIIIVVVVEEEERRRRSSSSAAAALLLL mmmmeeeetttthhhhooooddddssss
-
- The UNIVERSAL package automatically contains the following methods that
- are inherited by all other classes:
-
- isa(CLASS)
- isa returns _t_r_u_e if its object is blessed into a subclass of CLASS
-
- isa is also exportable and can be called as a sub with two arguments.
- This allows the ability to check what a reference points to. Example
-
- use UNIVERSAL qw(isa);
-
- if(isa($ref, 'ARRAY')) {
- ...
- }
-
-
- can(METHOD)
- can checks to see if its object has a method called METHOD, if it
- does then a reference to the sub is returned, if it does not then
- _u_n_d_e_f is returned.
-
- VERSION( [NEED] )
- VERSION returns the version number of the class (package). If the
- NEED argument is given then it will check that the current version
- (as defined by the $VERSION variable in the given package) not less
- than NEED; it will die if this is not the case. This method is
- normally called as a class method. This method is called
- automatically by the VERSION form of use.
-
- use A 1.2 qw(some imported subs);
- # implies:
- A->VERSION(1.2);
-
-
- NNNNOOOOTTTTEEEE:::: can directly uses Perl's internal code for method lookup, and isa
- uses a very similar method and cache-ing strategy. This may cause strange
- effects if the Perl code dynamically changes @ISA in any package.
-
-
-
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-
- You may add other methods to the UNIVERSAL class via Perl or XS code.
- You do not need to use UNIVERSAL in order to make these methods available
- to your program. This is necessary only if you wish to have isa
- available as a plain subroutine in the current package.
-
- DDDDeeeessssttttrrrruuuuccccttttoooorrrrssss
-
- When the last reference to an object goes away, the object is
- automatically destroyed. (This may even be after you exit, if you've
- stored references in global variables.) If you want to capture control
- just before the object is freed, you may define a DESTROY method in your
- class. It will automatically be called at the appropriate moment, and
- you can do any extra cleanup you need to do.
-
- Perl doesn't do nested destruction for you. If your constructor re-
- blessed a reference from one of your base classes, your DESTROY may need
- to call DESTROY for any base classes that need it. But this applies to
- only re-blessed objects--an object reference that is merely _C_O_N_T_A_I_N_E_D in
- the current object will be freed and destroyed automatically when the
- current object is freed.
-
- WWWWAAAARRRRNNNNIIIINNNNGGGG
-
- An indirect object is limited to a name, a scalar variable, or a block,
- because it would have to do too much lookahead otherwise, just like any
- other postfix dereference in the language. The left side of -> is not so
- limited, because it's an infix operator, not a postfix operator.
-
- That means that in the following, A and B are equivalent to each other,
- and C and D are equivalent, but A/B and C/D are different:
-
- A: method $obref->{"fieldname"}
- B: (method $obref)->{"fieldname"}
- C: $obref->{"fieldname"}->method()
- D: method {$obref->{"fieldname"}}
-
-
- SSSSuuuummmmmmmmaaaarrrryyyy
-
- That's about all there is to it. Now you need just to go off and buy a
- book about object-oriented design methodology, and bang your forehead
- with it for the next six months or so.
-
- TTTTwwwwoooo----PPPPhhhhaaaasssseeeedddd GGGGaaaarrrrbbbbaaaaggggeeee CCCCoooolllllllleeeeccccttttiiiioooonnnn
-
- For most purposes, Perl uses a fast and simple reference-based garbage
- collection system. For this reason, there's an extra dereference going
- on at some level, so if you haven't built your Perl executable using your
- C compiler's -O flag, performance will suffer. If you _h_a_v_e built Perl
- with cc -O, then this probably won't matter.
-
-
-
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- PPPPaaaaggggeeee 7777
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-
-
- A more serious concern is that unreachable memory with a non-zero
- reference count will not normally get freed. Therefore, this is a bad
- idea:
-
- {
- my $a;
- $a = \$a;
- }
-
- Even thought $a _s_h_o_u_l_d go away, it can't. When building recursive data
- structures, you'll have to break the self-reference yourself explicitly
- if you don't care to leak. For example, here's a self-referential node
- such as one might use in a sophisticated tree structure:
-
- sub new_node {
- my $self = shift;
- my $class = ref($self) || $self;
- my $node = {};
- $node->{LEFT} = $node->{RIGHT} = $node;
- $node->{DATA} = [ @_ ];
- return bless $node => $class;
- }
-
- If you create nodes like that, they (currently) won't go away unless you
- break their self reference yourself. (In other words, this is not to be
- construed as a feature, and you shouldn't depend on it.)
-
- Almost.
-
- When an interpreter thread finally shuts down (usually when your program
- exits), then a rather costly but complete mark-and-sweep style of garbage
- collection is performed, and everything allocated by that thread gets
- destroyed. This is essential to support Perl as an embedded or a
- multithreadable language. For example, this program demonstrates Perl's
- two-phased garbage collection:
-
- #!/usr/bin/perl
- package Subtle;
-
- sub new {
- my $test;
- $test = \$test;
- warn "CREATING " . \$test;
- return bless \$test;
- }
-
- sub DESTROY {
- my $self = shift;
- warn "DESTROYING $self";
- }
-
- package main;
-
-
-
- PPPPaaaaggggeeee 8888
-
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- PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111)))) PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111))))
-
-
-
- warn "starting program";
- {
- my $a = Subtle->new;
- my $b = Subtle->new;
- $$a = 0; # break selfref
- warn "leaving block";
- }
-
- warn "just exited block";
- warn "time to die...";
- exit;
-
- When run as /_t_m_p/_t_e_s_t, the following output is produced:
-
- starting program at /tmp/test line 18.
- CREATING SCALAR(0x8e5b8) at /tmp/test line 7.
- CREATING SCALAR(0x8e57c) at /tmp/test line 7.
- leaving block at /tmp/test line 23.
- DESTROYING Subtle=SCALAR(0x8e5b8) at /tmp/test line 13.
- just exited block at /tmp/test line 26.
- time to die... at /tmp/test line 27.
- DESTROYING Subtle=SCALAR(0x8e57c) during global destruction.
-
- Notice that "global destruction" bit there? That's the thread garbage
- collector reaching the unreachable.
-
- Objects are always destructed, even when regular refs aren't and in fact
- are destructed in a separate pass before ordinary refs just to try to
- prevent object destructors from using refs that have been themselves
- destructed. Plain refs are only garbage-collected if the destruct level
- is greater than 0. You can test the higher levels of global destruction
- by setting the PERL_DESTRUCT_LEVEL environment variable, presuming
- -DDEBUGGING was enabled during perl build time.
-
- A more complete garbage collection strategy will be implemented at a
- future date.
-
- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- A kinder, gentler tutorial on object-oriented programming in Perl can be
- found in the _p_e_r_l_t_o_o_t manpage. You should also check out the _p_e_r_l_b_o_t
- manpage for other object tricks, traps, and tips, as well as the
- _p_e_r_l_m_o_d_l_i_b manpage for some style guides on constructing both modules and
- classes.
-
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